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f493e70c2a
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Added function for 'wide' 8x16 pixel animations; added demo for a wide file
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2018-12-29 20:27:46 +01:00 |
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42a7dd2805
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added function to play two frame-equal animations simulatniously on one eye each; some minor code cleanups
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2018-12-29 20:13:02 +01:00 |
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6484f6dc71
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fixed delay issue due impossile reading at the end of a animation file; removed many Serial.print lines
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2018-12-29 19:24:12 +01:00 |
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a94ac3d769
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correct rainbow-end animation
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2018-12-29 14:04:46 +01:00 |
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f337933bbb
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added some more animations
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2018-12-29 13:59:36 +01:00 |
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4024970f80
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Adjusted animation play method to read only one frame to display in advance
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2018-12-29 13:59:19 +01:00 |
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d94de7edd9
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Added functions to load .c files created on piskel webpage and moved defaults.h to normal filename
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2018-12-28 17:55:01 +01:00 |
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a5ee94e1eb
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Updated to two 8x8 LED matrizes; playBwAnimation is ok, MapAnimation untested
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2018-12-20 17:45:07 +01:00 |
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95547cfe30
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create color-map-animation function, added one simple color animation
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2018-12-16 22:04:41 +01:00 |
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e5a3551d39
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create bw-animation function, added a few arrays for bw-animations
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2018-12-16 21:44:26 +01:00 |
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f190e1a192
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adjusted blink animation from 1 byte per pixel to 1 bit per pixel
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2018-12-11 21:47:53 +01:00 |
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d5e20a932f
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added variable for current brightness
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2018-12-11 21:30:00 +01:00 |
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f2497430a2
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further cleanups, moved default colors into defaults.h
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2018-12-11 21:26:09 +01:00 |
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6cbea46908
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cleaned and removed example code, implemented loading of colormap
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2018-12-11 21:06:43 +01:00 |
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23b648409c
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minor corrections
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2018-12-09 22:03:57 +01:00 |
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ce546bcd9a
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first non working source code
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2018-12-09 21:43:08 +01:00 |
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