create color-map-animation function, added one simple color animation
This commit is contained in:
parent
e5a3551d39
commit
95547cfe30
2 changed files with 113 additions and 8 deletions
|
@ -28,7 +28,8 @@ const uint16_t PixelCount = 64; // Currently we have a 8x8 matrix connected
|
|||
|
||||
// make sure to set this to the correct pins
|
||||
// SPI Hardware Pins: CLK=GPIO14=Pin12=D5 (orange), MOSI=GPIO13=Pin13=D7 (yellow)
|
||||
NeoPixelBrightnessBus<DotStarBgrFeature, DotStarSpiMethod> strip(PixelCount);
|
||||
//NeoPixelBrightnessBus<DotStarBgrFeature, DotStarSpiMethod> strip(PixelCount);
|
||||
NeoPixelBus<DotStarBgrFeature, DotStarSpiMethod> strip(PixelCount);
|
||||
|
||||
void setup() {
|
||||
Serial.begin(115200);
|
||||
|
@ -39,7 +40,7 @@ void setup() {
|
|||
|
||||
// this resets all the neopixels to an off state
|
||||
strip.Begin();
|
||||
strip.SetBrightness(brightness);
|
||||
//strip.SetBrightness(brightness);
|
||||
strip.ClearTo(black);
|
||||
strip.Show();
|
||||
|
||||
|
@ -64,7 +65,7 @@ void playBwAnimation(int animDelay, uint8_t anim[][8]) {
|
|||
for(int frame=0; frame<7; frame++) {
|
||||
for(int n=0; n<strip.PixelCount()/8; n++) {
|
||||
for(int i=0; i<8; i++) {
|
||||
if((anim[frame][n])&(1<<i)) strip.SetPixelColor(n*8+i, RgbColor(255));
|
||||
if((anim[frame][n])&(1<<i)) strip.SetPixelColor(n*8+i, RgbColor(128));
|
||||
else strip.SetPixelColor(n*8+i, RgbColor(0));
|
||||
}
|
||||
}
|
||||
|
@ -72,6 +73,16 @@ void playBwAnimation(int animDelay, uint8_t anim[][8]) {
|
|||
}
|
||||
}
|
||||
|
||||
void playMapAnimation(int animDelay, uint8_t anim[][32]) {
|
||||
for(int frame=0; frame<9; frame++) {
|
||||
for(int n=0; n<strip.PixelCount()/2; n++) {
|
||||
strip.SetPixelColor( 2*n , *c[(anim[frame][n]>>4 )] );
|
||||
strip.SetPixelColor( 2*n+1, *c[(anim[frame][n]&0x0F)] );
|
||||
}
|
||||
strip.Show(); delay(animDelay);
|
||||
}
|
||||
}
|
||||
|
||||
void loop() {
|
||||
Serial.println("Entering loop ...");
|
||||
|
||||
|
@ -80,7 +91,7 @@ void loop() {
|
|||
strip.ClearTo(black);
|
||||
|
||||
Serial.println("Animation test ...");
|
||||
playBwAnimation(50, eye_move_cr); delay(3000);
|
||||
/*playBwAnimation(50, eye_move_cr); delay(3000);
|
||||
playBwAnimation(50, eye_blink_r); delay(5000);
|
||||
playBwAnimation(50, eye_blink_r); delay(3000);
|
||||
playBwAnimation(50, eye_move_rc); delay(3000);
|
||||
|
@ -89,7 +100,9 @@ void loop() {
|
|||
playBwAnimation(50, eye_blink_c); delay(3000);
|
||||
playBwAnimation(50, eye_move_cl); delay(3000);
|
||||
playBwAnimation(50, eye_blink_l); delay(2000);
|
||||
playBwAnimation(50, eye_move_lc); delay(3000);
|
||||
playBwAnimation(50, eye_move_lc); delay(3000);*/
|
||||
|
||||
playMapAnimation(150, terminator);delay(3000);
|
||||
|
||||
/* Serial.println("Colormap test ...");
|
||||
strip.ClearTo(black);
|
||||
|
|
|
@ -5,9 +5,9 @@ uint8_t colorMap[] = { 0x00, 0x00, 0x00,
|
|||
0xa1, 0xd6, 0x85,
|
||||
0x45, 0x3e, 0x78,
|
||||
0x76, 0x64, 0xfe,
|
||||
0x83, 0x31, 0x29,
|
||||
0x43, 0x10, 0x10,
|
||||
0x9e, 0xc2, 0xe8,
|
||||
0xdc, 0x53, 0x4b,
|
||||
0xff, 0x43, 0x4b,
|
||||
0xe1, 0x8d, 0x79,
|
||||
0xd6, 0xb9, 0x7b,
|
||||
0xe9, 0xd8, 0xa1,
|
||||
|
@ -16,7 +16,99 @@ uint8_t colorMap[] = { 0x00, 0x00, 0x00,
|
|||
0xaf, 0xaa, 0xb9,
|
||||
0xf5, 0xf4, 0xeb };
|
||||
|
||||
uint8_t brightness = 32;
|
||||
uint8_t terminator[][32] = { {
|
||||
0x00, 0x66, 0x66, 0x00,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x60, 0x06, 0x60, 0x06,
|
||||
0x60, 0x68, 0x86, 0x06,
|
||||
0x60, 0x68, 0x86, 0x06,
|
||||
0x60, 0x06, 0x60, 0x06,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x00, 0x66, 0x66, 0x00
|
||||
},
|
||||
{
|
||||
0x00, 0x66, 0x66, 0x00,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x60, 0x66, 0x00, 0x06,
|
||||
0x66, 0x88, 0x60, 0x06,
|
||||
0x66, 0x88, 0x60, 0x06,
|
||||
0x60, 0x66, 0x00, 0x06,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x00, 0x66, 0x66, 0x00
|
||||
},
|
||||
{
|
||||
0x00, 0x66, 0x66, 0x00,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x66, 0x60, 0x00, 0x06,
|
||||
0x68, 0x86, 0x00, 0x06,
|
||||
0x68, 0x86, 0x00, 0x06,
|
||||
0x66, 0x60, 0x00, 0x06,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x00, 0x66, 0x66, 0x00
|
||||
},
|
||||
{
|
||||
0x00, 0x66, 0x66, 0x00,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x60, 0x66, 0x00, 0x06,
|
||||
0x66, 0x88, 0x60, 0x06,
|
||||
0x66, 0x88, 0x60, 0x06,
|
||||
0x60, 0x66, 0x00, 0x06,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x00, 0x66, 0x66, 0x00
|
||||
},
|
||||
{
|
||||
0x00, 0x66, 0x66, 0x00,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x60, 0x06, 0x60, 0x06,
|
||||
0x60, 0x68, 0x86, 0x06,
|
||||
0x60, 0x68, 0x86, 0x06,
|
||||
0x60, 0x06, 0x60, 0x06,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x00, 0x66, 0x66, 0x00
|
||||
},
|
||||
{
|
||||
0x00, 0x66, 0x66, 0x00,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x60, 0x00, 0x66, 0x06,
|
||||
0x60, 0x06, 0x88, 0x66,
|
||||
0x60, 0x06, 0x88, 0x66,
|
||||
0x60, 0x00, 0x66, 0x06,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x00, 0x66, 0x66, 0x00
|
||||
},
|
||||
{
|
||||
0x00, 0x66, 0x66, 0x00,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x60, 0x00, 0x06, 0x66,
|
||||
0x60, 0x00, 0x68, 0x86,
|
||||
0x60, 0x00, 0x68, 0x86,
|
||||
0x60, 0x00, 0x06, 0x66,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x00, 0x66, 0x66, 0x00
|
||||
},
|
||||
{
|
||||
0x00, 0x66, 0x66, 0x00,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x60, 0x00, 0x66, 0x06,
|
||||
0x60, 0x06, 0x88, 0x66,
|
||||
0x60, 0x06, 0x88, 0x66,
|
||||
0x60, 0x00, 0x66, 0x06,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x00, 0x66, 0x66, 0x00
|
||||
},
|
||||
{
|
||||
0x00, 0x66, 0x66, 0x00,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x60, 0x06, 0x60, 0x06,
|
||||
0x60, 0x68, 0x86, 0x06,
|
||||
0x60, 0x68, 0x86, 0x06,
|
||||
0x60, 0x06, 0x60, 0x06,
|
||||
0x06, 0x00, 0x00, 0x60,
|
||||
0x00, 0x66, 0x66, 0x00
|
||||
}
|
||||
};
|
||||
|
||||
uint8_t brightness = 64;
|
||||
|
||||
uint8_t eye_blink_c[][8] = {
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue