Commit graph

17 commits

Author SHA1 Message Date
f493e70c2a Added function for 'wide' 8x16 pixel animations; added demo for a wide file 2018-12-29 20:27:46 +01:00
42a7dd2805 added function to play two frame-equal animations simulatniously on one eye each; some minor code cleanups 2018-12-29 20:13:02 +01:00
6484f6dc71 fixed delay issue due impossile reading at the end of a animation file; removed many Serial.print lines 2018-12-29 19:24:12 +01:00
a94ac3d769 correct rainbow-end animation 2018-12-29 14:04:46 +01:00
f337933bbb added some more animations 2018-12-29 13:59:36 +01:00
4024970f80 Adjusted animation play method to read only one frame to display in advance 2018-12-29 13:59:19 +01:00
d94de7edd9 Added functions to load .c files created on piskel webpage and moved defaults.h to normal filename 2018-12-28 17:55:01 +01:00
a5ee94e1eb Updated to two 8x8 LED matrizes; playBwAnimation is ok, MapAnimation untested 2018-12-20 17:45:07 +01:00
95547cfe30 create color-map-animation function, added one simple color animation 2018-12-16 22:04:41 +01:00
e5a3551d39 create bw-animation function, added a few arrays for bw-animations 2018-12-16 21:44:26 +01:00
f190e1a192 adjusted blink animation from 1 byte per pixel to 1 bit per pixel 2018-12-11 21:47:53 +01:00
d5e20a932f added variable for current brightness 2018-12-11 21:30:00 +01:00
f2497430a2 further cleanups, moved default colors into defaults.h 2018-12-11 21:26:09 +01:00
6cbea46908 cleaned and removed example code, implemented loading of colormap 2018-12-11 21:06:43 +01:00
23b648409c minor corrections 2018-12-09 22:03:57 +01:00
ce546bcd9a first non working source code 2018-12-09 21:43:08 +01:00
Stefan H
905abb3975
Initial commit 2018-12-09 15:35:23 +01:00