Updated to two 8x8 LED matrizes; playBwAnimation is ok, MapAnimation untested
This commit is contained in:
parent
95547cfe30
commit
a5ee94e1eb
2 changed files with 23 additions and 20 deletions
|
@ -10,21 +10,10 @@
|
||||||
#include <NeoPixelBrightnessBus.h>
|
#include <NeoPixelBrightnessBus.h>
|
||||||
#include "defaults.h"
|
#include "defaults.h"
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
char test2[] = { 0x01, 0x23, 0x45, 0x67,
|
|
||||||
0x89, 0xAB, 0xCD, 0xEF,
|
|
||||||
0x00, 0x11, 0x22, 0x33,
|
|
||||||
0x44, 0x55, 0x66, 0x77,
|
|
||||||
0x88, 0x99, 0xAA, 0xBB,
|
|
||||||
0xCC, 0xDD, 0xEE, 0xFF,
|
|
||||||
0xFE, 0xDC, 0xBA, 0x98,
|
|
||||||
0x76, 0x54, 0x32, 0x10 };
|
|
||||||
|
|
||||||
RgbColor *c[16];
|
RgbColor *c[16];
|
||||||
RgbColor black(0);
|
RgbColor black(0);
|
||||||
|
|
||||||
const uint16_t PixelCount = 64; // Currently we have a 8x8 matrix connected
|
const uint16_t PixelCount = 128; // Currently we have a 2x 8x8 matrix connected
|
||||||
|
|
||||||
// make sure to set this to the correct pins
|
// make sure to set this to the correct pins
|
||||||
// SPI Hardware Pins: CLK=GPIO14=Pin12=D5 (orange), MOSI=GPIO13=Pin13=D7 (yellow)
|
// SPI Hardware Pins: CLK=GPIO14=Pin12=D5 (orange), MOSI=GPIO13=Pin13=D7 (yellow)
|
||||||
|
@ -63,21 +52,30 @@ void loadColorMap(uint8_t cmap[]) {
|
||||||
void playBwAnimation(int animDelay, uint8_t anim[][8]) {
|
void playBwAnimation(int animDelay, uint8_t anim[][8]) {
|
||||||
|
|
||||||
for(int frame=0; frame<7; frame++) {
|
for(int frame=0; frame<7; frame++) {
|
||||||
for(int n=0; n<strip.PixelCount()/8; n++) {
|
for(int n=0; n<strip.PixelCount()/16; n++) {
|
||||||
for(int i=0; i<8; i++) {
|
for(int i=0; i<8; i++) {
|
||||||
if((anim[frame][n])&(1<<i)) strip.SetPixelColor(n*8+i, RgbColor(128));
|
if((anim[frame][n])&(1<<i)) {
|
||||||
else strip.SetPixelColor(n*8+i, RgbColor(0));
|
strip.SetPixelColor(i*8+n, RgbColor(brightness));
|
||||||
|
strip.SetPixelColor(i*8+n+64, RgbColor(brightness));
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
strip.SetPixelColor(i*8+n, RgbColor(0));
|
||||||
|
strip.SetPixelColor(i*8+n+64, RgbColor(0));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
strip.Show(); delay(animDelay);
|
strip.Show(); delay(animDelay);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void playMapAnimation(int animDelay, uint8_t anim[][32]) {
|
void playMapAnimation(int animDelay, uint8_t anim[][32]) {
|
||||||
for(int frame=0; frame<9; frame++) {
|
for(int frame=0; frame<9; frame++) {
|
||||||
for(int n=0; n<strip.PixelCount()/2; n++) {
|
for(int n=0; n<strip.PixelCount()/4; n++) {
|
||||||
strip.SetPixelColor( 2*n , *c[(anim[frame][n]>>4 )] );
|
strip.SetPixelColor( 2*n , *c[(anim[frame][n]>>4 )] );
|
||||||
strip.SetPixelColor( 2*n+1, *c[(anim[frame][n]&0x0F)] );
|
strip.SetPixelColor( 2*n+1, *c[(anim[frame][n]&0x0F)] );
|
||||||
|
strip.SetPixelColor( 64+2*n , *c[(anim[frame][n]>>4 )] );
|
||||||
|
strip.SetPixelColor( 64+2*n+1, *c[(anim[frame][n]&0x0F)] );
|
||||||
}
|
}
|
||||||
strip.Show(); delay(animDelay);
|
strip.Show(); delay(animDelay);
|
||||||
}
|
}
|
||||||
|
@ -91,7 +89,7 @@ void loop() {
|
||||||
strip.ClearTo(black);
|
strip.ClearTo(black);
|
||||||
|
|
||||||
Serial.println("Animation test ...");
|
Serial.println("Animation test ...");
|
||||||
/*playBwAnimation(50, eye_move_cr); delay(3000);
|
playBwAnimation(50, eye_move_cr); delay(3000);
|
||||||
playBwAnimation(50, eye_blink_r); delay(5000);
|
playBwAnimation(50, eye_blink_r); delay(5000);
|
||||||
playBwAnimation(50, eye_blink_r); delay(3000);
|
playBwAnimation(50, eye_blink_r); delay(3000);
|
||||||
playBwAnimation(50, eye_move_rc); delay(3000);
|
playBwAnimation(50, eye_move_rc); delay(3000);
|
||||||
|
@ -100,9 +98,14 @@ void loop() {
|
||||||
playBwAnimation(50, eye_blink_c); delay(3000);
|
playBwAnimation(50, eye_blink_c); delay(3000);
|
||||||
playBwAnimation(50, eye_move_cl); delay(3000);
|
playBwAnimation(50, eye_move_cl); delay(3000);
|
||||||
playBwAnimation(50, eye_blink_l); delay(2000);
|
playBwAnimation(50, eye_blink_l); delay(2000);
|
||||||
playBwAnimation(50, eye_move_lc); delay(3000);*/
|
playBwAnimation(50, eye_move_lc); delay(3000);
|
||||||
|
|
||||||
playMapAnimation(150, terminator);delay(3000);
|
/*playMapAnimation(150, terminator);delay(3000);*/
|
||||||
|
|
||||||
|
/* for(int n=0; n<strip.PixelCount(); n++) {
|
||||||
|
strip.SetPixelColor(n, 20 );
|
||||||
|
strip.Show(); delay(100);
|
||||||
|
}*/
|
||||||
|
|
||||||
/* Serial.println("Colormap test ...");
|
/* Serial.println("Colormap test ...");
|
||||||
strip.ClearTo(black);
|
strip.ClearTo(black);
|
||||||
|
|
|
@ -108,7 +108,7 @@ uint8_t terminator[][32] = { {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
uint8_t brightness = 64;
|
uint8_t brightness = 24;
|
||||||
|
|
||||||
uint8_t eye_blink_c[][8] = {
|
uint8_t eye_blink_c[][8] = {
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in a new issue