create color-map-animation function, added one simple color animation
This commit is contained in:
parent
e5a3551d39
commit
95547cfe30
2 changed files with 113 additions and 8 deletions
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@ -28,7 +28,8 @@ const uint16_t PixelCount = 64; // Currently we have a 8x8 matrix connected
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// make sure to set this to the correct pins
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// make sure to set this to the correct pins
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// SPI Hardware Pins: CLK=GPIO14=Pin12=D5 (orange), MOSI=GPIO13=Pin13=D7 (yellow)
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// SPI Hardware Pins: CLK=GPIO14=Pin12=D5 (orange), MOSI=GPIO13=Pin13=D7 (yellow)
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NeoPixelBrightnessBus<DotStarBgrFeature, DotStarSpiMethod> strip(PixelCount);
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//NeoPixelBrightnessBus<DotStarBgrFeature, DotStarSpiMethod> strip(PixelCount);
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NeoPixelBus<DotStarBgrFeature, DotStarSpiMethod> strip(PixelCount);
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void setup() {
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void setup() {
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Serial.begin(115200);
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Serial.begin(115200);
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@ -39,7 +40,7 @@ void setup() {
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// this resets all the neopixels to an off state
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// this resets all the neopixels to an off state
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strip.Begin();
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strip.Begin();
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strip.SetBrightness(brightness);
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//strip.SetBrightness(brightness);
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strip.ClearTo(black);
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strip.ClearTo(black);
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strip.Show();
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strip.Show();
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@ -64,7 +65,7 @@ void playBwAnimation(int animDelay, uint8_t anim[][8]) {
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for(int frame=0; frame<7; frame++) {
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for(int frame=0; frame<7; frame++) {
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for(int n=0; n<strip.PixelCount()/8; n++) {
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for(int n=0; n<strip.PixelCount()/8; n++) {
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for(int i=0; i<8; i++) {
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for(int i=0; i<8; i++) {
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if((anim[frame][n])&(1<<i)) strip.SetPixelColor(n*8+i, RgbColor(255));
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if((anim[frame][n])&(1<<i)) strip.SetPixelColor(n*8+i, RgbColor(128));
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else strip.SetPixelColor(n*8+i, RgbColor(0));
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else strip.SetPixelColor(n*8+i, RgbColor(0));
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}
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}
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}
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}
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@ -72,6 +73,16 @@ void playBwAnimation(int animDelay, uint8_t anim[][8]) {
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}
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}
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}
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}
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void playMapAnimation(int animDelay, uint8_t anim[][32]) {
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for(int frame=0; frame<9; frame++) {
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for(int n=0; n<strip.PixelCount()/2; n++) {
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strip.SetPixelColor( 2*n , *c[(anim[frame][n]>>4 )] );
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strip.SetPixelColor( 2*n+1, *c[(anim[frame][n]&0x0F)] );
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}
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strip.Show(); delay(animDelay);
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}
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}
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void loop() {
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void loop() {
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Serial.println("Entering loop ...");
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Serial.println("Entering loop ...");
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@ -80,7 +91,7 @@ void loop() {
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strip.ClearTo(black);
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strip.ClearTo(black);
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Serial.println("Animation test ...");
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Serial.println("Animation test ...");
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playBwAnimation(50, eye_move_cr); delay(3000);
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/*playBwAnimation(50, eye_move_cr); delay(3000);
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playBwAnimation(50, eye_blink_r); delay(5000);
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playBwAnimation(50, eye_blink_r); delay(5000);
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playBwAnimation(50, eye_blink_r); delay(3000);
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playBwAnimation(50, eye_blink_r); delay(3000);
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playBwAnimation(50, eye_move_rc); delay(3000);
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playBwAnimation(50, eye_move_rc); delay(3000);
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@ -89,7 +100,9 @@ void loop() {
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playBwAnimation(50, eye_blink_c); delay(3000);
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playBwAnimation(50, eye_blink_c); delay(3000);
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playBwAnimation(50, eye_move_cl); delay(3000);
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playBwAnimation(50, eye_move_cl); delay(3000);
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playBwAnimation(50, eye_blink_l); delay(2000);
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playBwAnimation(50, eye_blink_l); delay(2000);
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playBwAnimation(50, eye_move_lc); delay(3000);
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playBwAnimation(50, eye_move_lc); delay(3000);*/
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playMapAnimation(150, terminator);delay(3000);
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/* Serial.println("Colormap test ...");
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/* Serial.println("Colormap test ...");
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strip.ClearTo(black);
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strip.ClearTo(black);
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@ -5,9 +5,9 @@ uint8_t colorMap[] = { 0x00, 0x00, 0x00,
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0xa1, 0xd6, 0x85,
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0xa1, 0xd6, 0x85,
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0x45, 0x3e, 0x78,
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0x45, 0x3e, 0x78,
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0x76, 0x64, 0xfe,
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0x76, 0x64, 0xfe,
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0x83, 0x31, 0x29,
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0x43, 0x10, 0x10,
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0x9e, 0xc2, 0xe8,
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0x9e, 0xc2, 0xe8,
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0xdc, 0x53, 0x4b,
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0xff, 0x43, 0x4b,
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0xe1, 0x8d, 0x79,
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0xe1, 0x8d, 0x79,
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0xd6, 0xb9, 0x7b,
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0xd6, 0xb9, 0x7b,
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0xe9, 0xd8, 0xa1,
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0xe9, 0xd8, 0xa1,
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@ -16,7 +16,99 @@ uint8_t colorMap[] = { 0x00, 0x00, 0x00,
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0xaf, 0xaa, 0xb9,
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0xaf, 0xaa, 0xb9,
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0xf5, 0xf4, 0xeb };
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0xf5, 0xf4, 0xeb };
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uint8_t brightness = 32;
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uint8_t terminator[][32] = { {
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0x00, 0x66, 0x66, 0x00,
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0x06, 0x00, 0x00, 0x60,
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0x60, 0x06, 0x60, 0x06,
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0x60, 0x68, 0x86, 0x06,
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0x60, 0x68, 0x86, 0x06,
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0x60, 0x06, 0x60, 0x06,
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0x06, 0x00, 0x00, 0x60,
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0x00, 0x66, 0x66, 0x00
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},
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{
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0x00, 0x66, 0x66, 0x00,
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0x06, 0x00, 0x00, 0x60,
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0x60, 0x66, 0x00, 0x06,
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0x66, 0x88, 0x60, 0x06,
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0x66, 0x88, 0x60, 0x06,
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0x60, 0x66, 0x00, 0x06,
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0x06, 0x00, 0x00, 0x60,
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0x00, 0x66, 0x66, 0x00
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},
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{
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0x00, 0x66, 0x66, 0x00,
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0x06, 0x00, 0x00, 0x60,
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0x66, 0x60, 0x00, 0x06,
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0x68, 0x86, 0x00, 0x06,
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0x68, 0x86, 0x00, 0x06,
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0x66, 0x60, 0x00, 0x06,
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0x06, 0x00, 0x00, 0x60,
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0x00, 0x66, 0x66, 0x00
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},
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{
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0x00, 0x66, 0x66, 0x00,
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0x06, 0x00, 0x00, 0x60,
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0x60, 0x66, 0x00, 0x06,
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0x66, 0x88, 0x60, 0x06,
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0x66, 0x88, 0x60, 0x06,
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0x60, 0x66, 0x00, 0x06,
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0x06, 0x00, 0x00, 0x60,
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0x00, 0x66, 0x66, 0x00
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},
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{
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0x00, 0x66, 0x66, 0x00,
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0x06, 0x00, 0x00, 0x60,
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0x60, 0x06, 0x60, 0x06,
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0x60, 0x68, 0x86, 0x06,
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0x60, 0x68, 0x86, 0x06,
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0x60, 0x06, 0x60, 0x06,
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0x06, 0x00, 0x00, 0x60,
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0x00, 0x66, 0x66, 0x00
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},
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{
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0x00, 0x66, 0x66, 0x00,
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0x06, 0x00, 0x00, 0x60,
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0x60, 0x00, 0x66, 0x06,
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0x60, 0x06, 0x88, 0x66,
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0x60, 0x06, 0x88, 0x66,
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0x60, 0x00, 0x66, 0x06,
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0x06, 0x00, 0x00, 0x60,
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0x00, 0x66, 0x66, 0x00
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},
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{
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0x00, 0x66, 0x66, 0x00,
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0x06, 0x00, 0x00, 0x60,
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0x60, 0x00, 0x06, 0x66,
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0x60, 0x00, 0x68, 0x86,
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0x60, 0x00, 0x68, 0x86,
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0x60, 0x00, 0x06, 0x66,
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0x06, 0x00, 0x00, 0x60,
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0x00, 0x66, 0x66, 0x00
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},
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{
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0x00, 0x66, 0x66, 0x00,
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0x06, 0x00, 0x00, 0x60,
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0x60, 0x00, 0x66, 0x06,
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0x60, 0x06, 0x88, 0x66,
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0x60, 0x06, 0x88, 0x66,
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0x60, 0x00, 0x66, 0x06,
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0x06, 0x00, 0x00, 0x60,
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0x00, 0x66, 0x66, 0x00
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},
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{
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0x00, 0x66, 0x66, 0x00,
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0x06, 0x00, 0x00, 0x60,
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0x60, 0x06, 0x60, 0x06,
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0x60, 0x68, 0x86, 0x06,
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0x60, 0x68, 0x86, 0x06,
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0x60, 0x06, 0x60, 0x06,
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0x06, 0x00, 0x00, 0x60,
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0x00, 0x66, 0x66, 0x00
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}
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};
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uint8_t brightness = 64;
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uint8_t eye_blink_c[][8] = {
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uint8_t eye_blink_c[][8] = {
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{
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{
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