From c2026a495097a7e3bcfe4b58e1b9e393433cf150 Mon Sep 17 00:00:00 2001 From: Christoph Lohmann <20h@r-36.net> Date: Mon, 3 Feb 2014 20:54:25 +0100 Subject: [PATCH] Removing the w3img support. The patch to add w3img support destroys our way to handle fps and so stop wasting resources on fast scrolling. Due to w3img being a hack to display images in an ugly way, is there no need to support this. Use some real way to display images. --- st.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/st.c b/st.c index 21afb52..4d543d1 100644 --- a/st.c +++ b/st.c @@ -3301,8 +3301,6 @@ xdraws(char *s, Glyph base, int x, int y, int charlen, int bytelen) { XftDrawRect(xw.draw, fg, winx, winy + font->ascent + 1, width, 1); } - XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, winx, winy, width, - CEIL((font->ascent + font->descent) * chscale), winx, winy); /* Reset clip to none. */ XftDrawSetClip(xw.draw, 0); @@ -3401,6 +3399,8 @@ redraw(int timeout) { void draw(void) { drawregion(0, 0, term.col, term.row); + XCopyArea(xw.dpy, xw.buf, xw.win, dc.gc, 0, 0, xw.w, + xw.h, 0, 0); XSetForeground(xw.dpy, dc.gc, dc.col[IS_SET(MODE_REVERSE)? defaultfg : defaultbg].pixel);