Increment accuaracy in drawtime calculation

This way is a bit more accurate.
This commit is contained in:
noname@inventati.org 2015-04-18 18:45:48 +02:00 committed by Roberto E. Vargas Caballero
parent c27c731b9f
commit 6dc2b546ec

2
st.c
View file

@ -3992,7 +3992,7 @@ run(void) {
clock_gettime(CLOCK_MONOTONIC, &now);
drawtimeout.tv_sec = 0;
drawtimeout.tv_nsec = (1000/xfps) * 1E6;
drawtimeout.tv_nsec = (1000 * 1E6)/ xfps;
tv = &drawtimeout;
dodraw = 0;