Increment accuaracy in drawtime calculation
This way is a bit more accurate.
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2
st.c
2
st.c
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@ -3992,7 +3992,7 @@ run(void) {
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clock_gettime(CLOCK_MONOTONIC, &now);
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drawtimeout.tv_sec = 0;
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drawtimeout.tv_nsec = (1000/xfps) * 1E6;
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drawtimeout.tv_nsec = (1000 * 1E6)/ xfps;
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tv = &drawtimeout;
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dodraw = 0;
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