Fixing the selection handling to allow one char selection.

Thanks Alexander Sedov <alex0player@gmail.com> for suggesting the fix!
This commit is contained in:
Christoph Lohmann 2013-04-25 06:28:11 +02:00
parent 0851f2be2a
commit 1b2751f5c2

17
st.c
View file

@ -785,11 +785,8 @@ bpress(XEvent *e) {
sel.ey = sel.by = y2row(e->xbutton.y);
/*
* Snap handling.
* If user clicks are fasst enough (e.g. below timeouts),
* we ignore if his hand slipped left or down and accidentally
* selected more; we are just snapping to whatever we're
* snapping.
* If the user clicks below predefined timeouts specific
* snapping behaviour is exposed.
*/
if(TIMEDIFF(now, sel.tclick2) <= tripleclicktimeout) {
sel.snap = SNAP_LINE;
@ -810,6 +807,7 @@ bpress(XEvent *e) {
* make clicks visible
*/
if(sel.snap != 0) {
sel.mode++;
tsetdirt(sel.b.y, sel.e.y);
draw();
}
@ -987,14 +985,14 @@ brelease(XEvent *e) {
if(e->xbutton.button == Button2) {
selpaste(NULL);
} else if(e->xbutton.button == Button1) {
sel.mode = 0;
getbuttoninfo(e);
term.dirty[sel.ey] = 1;
if(sel.bx == sel.ex && sel.by == sel.ey) {
if(sel.mode < 2) {
sel.bx = -1;
} else {
getbuttoninfo(e);
selcopy();
}
sel.mode = 0;
term.dirty[sel.ey] = 1;
}
}
@ -1010,6 +1008,7 @@ bmotion(XEvent *e) {
if(!sel.mode)
return;
sel.mode++;
oldey = sel.ey;
oldex = sel.ex;
oldsby = sel.b.y;