// the default Colormap uint8_t colorMap[] = { 0x00, 0x00, 0x00, 0x19, 0x10, 0x28, 0x46, 0xaf, 0x45, 0xa1, 0xd6, 0x85, 0x45, 0x3e, 0x78, 0x76, 0x64, 0xfe, 0x83, 0x31, 0x29, 0x9e, 0xc2, 0xe8, 0xdc, 0x53, 0x4b, 0xe1, 0x8d, 0x79, 0xd6, 0xb9, 0x7b, 0xe9, 0xd8, 0xa1, 0x21, 0x6c, 0x4b, 0xd3, 0x65, 0xc8, 0xaf, 0xaa, 0xb9, 0xf5, 0xf4, 0xeb }; uint8_t brightness = 64; uint8_t eye_blink[][8] = { { B00111100, B01000010, B10000001, B10001101, B10001101, B10000001, B01000010, B00111100 }, { B00111100, B01111110, B10000001, B10001101, B10001101, B10000001, B01111110, B00111100 }, { B00000000, B00111100, B01111110, B10000001, B10000001, B01111110, B00111100, B00000000 }, { B00000000, B00000000, B01111110, B11111111, B11111111, B01111110, B00000000, B00000000 }, { B00000000, B00000000, B00000000, B11111111, B11111111, B00000000, B00000000, B00000000 } };