// DotStarTest // This example will cycle between showing four pixels as Red, Green, Blue, White // and then showing those pixels as Black. // // There is serial output of the current state so you can confirm and follow along // #include #include #define colorSaturation 64 char test[][64] = { { 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0 }, { 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 1, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }, { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 } }; char test2[] = { 0x01, 0x23, 0x45, 0x67, 0x89, 0xAB, 0xCD, 0xEF, 0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88, 0x99, 0xAA, 0xBB, 0xCC, 0xDD, 0xEE, 0xFF, 0xFE, 0xDC, 0xBA, 0x98, 0x76, 0x54, 0x32, 0x10 }; char colorMap[] = { 0x00, 0x00, 0x00, 0x19, 0x10, 0x28, 0x46, 0xaf, 0x45, 0xa1, 0xd6, 0x85, 0x45, 0x3e, 0x78, 0x76, 0x64, 0xfe, 0x83, 0x31, 0x29, 0x9e, 0xc2, 0xe8, 0xdc, 0x53, 0x4b, 0xe1, 0x8d, 0x79, 0xd6, 0xb9, 0x7b, 0xe9, 0xd8, 0xa1, 0x21, 0x6c, 0x4b, 0xd3, 0x65, 0xc8, 0xaf, 0xaa, 0xb9, 0xf5, 0xf4, 0xeb }; RgbColor[16] c; for(char i=0; i<16; i++) { c[i] = new RgbColor(i*3; i*3+1; i*3+2); } // Define Pin for Sensor - I use GPIO0, wich is D3 on WEMOS // #define DHTPIN 0 const uint16_t PixelCount = 64; // this example assumes 4 pixels, making it smaller will cause a failure // make sure to set this to the correct pins // D4 = Din // D3 = Cin const uint8_t DotClockPin = 5; const uint8_t DotDataPin = 4; // for software bit bang NeoPixelBus strip(PixelCount, DotClockPin, DotDataPin); // for hardware SPI (best performance but must use hardware pins) //NeoPixelBus strip(PixelCount); // DotStars that support RGB color and a overall luminance/brightness value // NeoPixelBus strip(PixelCount, DotClockPin, DotDataPin); // DotStars that support RGBW color with a seperate white element //NeoPixelBus strip(PixelCount, DotClockPin, DotDataPin); RgbColor red(colorSaturation, 0, 0); RgbColor green(0, colorSaturation, 0); RgbColor blue(0, 0, colorSaturation); RgbColor white(colorSaturation); RgbColor black(0); // for use with RGB DotStars when using the luminance/brightness global value // note that its range is only 0 - 31 (31 is full bright) and // also note that it is not useful for POV displays as it will cause more flicker RgbwColor redL(colorSaturation, 0, 0, 16); // use white value to store luminance RgbwColor greenL(0, colorSaturation, 0, 16); // use white value to store luminance RgbwColor blueL(0, 0, colorSaturation, 16); // use white value to store luminance RgbwColor whiteL(255, 255, 255, colorSaturation / 8); // luminance is only 0-31 void setup() { Serial.begin(115200); while (!Serial); // wait for serial attach Serial.println(); Serial.println("Initializing..."); Serial.flush(); // this resets all the neopixels to an off state strip.Begin(); strip.ClearTo(black); strip.Show(); Serial.println(); Serial.println("Running..."); } void loop() { // turn off the pixels for (int n = 0; n < strip.PixelCount(); n++) { strip.SetPixelColor(n, black); } // set the colors, int brigtness = 32; for(int frame=0; frame<5; frame++) { for(int n=0; n=0; frame--) { for(int n=0; n