// DotStarTest // This example will cycle between showing four pixels as Red, Green, Blue, White // and then showing those pixels as Black. // // There is serial output of the current state so you can confirm and follow along // #include #include #include #include "defaults.h" char test2[] = { 0x01, 0x23, 0x45, 0x67, 0x89, 0xAB, 0xCD, 0xEF, 0x00, 0x11, 0x22, 0x33, 0x44, 0x55, 0x66, 0x77, 0x88, 0x99, 0xAA, 0xBB, 0xCC, 0xDD, 0xEE, 0xFF, 0xFE, 0xDC, 0xBA, 0x98, 0x76, 0x54, 0x32, 0x10 }; RgbColor *c[16]; RgbColor black(0); const uint16_t PixelCount = 64; // Currently we have a 8x8 matrix connected // make sure to set this to the correct pins // SPI Hardware Pins: CLK=GPIO14=Pin12=D5 (orange), MOSI=GPIO13=Pin13=D7 (yellow) //NeoPixelBrightnessBus strip(PixelCount); NeoPixelBus strip(PixelCount); void setup() { Serial.begin(115200); while (!Serial); // wait for serial attach Serial.println(); Serial.println("Initializing..."); Serial.flush(); // this resets all the neopixels to an off state strip.Begin(); //strip.SetBrightness(brightness); strip.ClearTo(black); strip.Show(); Serial.println(); loadColorMap(colorMap); Serial.println("Running..."); } // loading ColorMap into color objects void loadColorMap(uint8_t cmap[]) { for(int n=0; n<16; n++) { c[n] = new RgbColor(cmap[n*3], cmap[n*3+1], cmap[n*3+2]); } } // play a given sub-animation void playBwAnimation(int animDelay, uint8_t anim[][8]) { for(int frame=0; frame<7; frame++) { for(int n=0; n>4 )] ); strip.SetPixelColor( 2*n+1, *c[(anim[frame][n]&0x0F)] ); } strip.Show(); delay(animDelay); } } void loop() { Serial.println("Entering loop ..."); // turn off the pixels Serial.println("All off ..."); strip.ClearTo(black); Serial.println("Animation test ..."); /*playBwAnimation(50, eye_move_cr); delay(3000); playBwAnimation(50, eye_blink_r); delay(5000); playBwAnimation(50, eye_blink_r); delay(3000); playBwAnimation(50, eye_move_rc); delay(3000); playBwAnimation(50, eye_blink_c); delay(3000); playBwAnimation(50, eye_blink_c); delay(4000); playBwAnimation(50, eye_blink_c); delay(3000); playBwAnimation(50, eye_move_cl); delay(3000); playBwAnimation(50, eye_blink_l); delay(2000); playBwAnimation(50, eye_move_lc); delay(3000);*/ playMapAnimation(150, terminator);delay(3000); /* Serial.println("Colormap test ..."); strip.ClearTo(black); for(int n=0; n>4 )] ); strip.SetPixelColor( 2*n+1, *c[(test2[n]&0x0F)] ); strip.Show(); delay(1000); } delay(10000);*/ Serial.println("Loop end ..."); }