improve simulator speed and code cleanup
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fee8f342eb
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a953156059
1 changed files with 34 additions and 83 deletions
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@ -17,6 +17,8 @@ DEBUG=True
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BITSPERPIXEL=2
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class FlipdotSim():
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def __init__(self,
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imageSize = (160,48), #80,16
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@ -33,79 +35,26 @@ class FlipdotSim():
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self.timesincelastpacket=time.time()
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self.timelastcalculation=0
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self.bitsneeded=self.imageSize[0]*self.imageSize[1]*self.bitsperpixel
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def run(self):
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self.RunServer()
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def bitlistToInt(self,bitlist): #lsb last, [1,0]=2, [0,1]=1
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number=0
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for bitindex,bitvalue in enumerate(reversed(bitlist)):
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number+=bitvalue*pow(2,bitindex)
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return number
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def RunServer(self):
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try:
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while True:
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#rawData = self.udpHostSocket.recv(4096)
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rawData = self.udpHostSocket.recv(4096*2)
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blafoo=time.time()
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imageArray = ImageArrayAdapter().convertPacketToImageArray(rawData)
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if DEBUG:
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print("Received Data. Time since last message: "+str( round( time.time()-self.timesincelastpacket,2))+"s ("+str( round( (1/ (time.time()-self.timesincelastpacket) ) ,2) ) +" FPS), last calctime="+str(round( (self.timelastcalculation) ,2)))
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self.timesincelastpacket=time.time()
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_bitsneeded=self.imageSize[0]*self.imageSize[1]*self.bitsperpixel
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if len(imageArray) < _bitsneeded:
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if DEBUG:
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print("WARNING: Not enough data received. Got "+str(len(imageArray))+" bits, needs "+str(_bitsneeded)+" bits")
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emptyArray=np.zeros(_bitsneeded,dtype=int)
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emptyArray[0:len(imageArray)]=imageArray
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imageArray=emptyArray
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elif len(imageArray) > _bitsneeded:
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if DEBUG:
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print("WARNING: Too much data received. Got "+str(len(imageArray))+" bits, needs "+str(_bitsneeded)+" bits")
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imageArray=imageArray[0:_bitsneeded]
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imageArray=[self.bitlistToInt(x) for x in np.array(imageArray).reshape((int(len(imageArray)/self.bitsperpixel),self.bitsperpixel))]
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self.flipdotMatrixSimulatorWidget.show(imageArray) #send to simulator display
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self.timelastcalculation=time.time()-self.timesincelastpacket #calculate time it took for calculation and drawing
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self.flipdotMatrixSimulatorWidget.showFromRawData(rawData) #send to simulator display
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calctime=time.time()-blafoo
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print(str(round(calctime,4))+"s, FPS="+str(round(1/calctime,2))) #calculate time it took for calculation and drawing
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finally:
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self.udpHostSocket.close()
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class ImageArrayAdapter():
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def __init__(self):
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self.arrayOfBinaryInts = []
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def convertPacketToImageArray(self, udpPacketStr):
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self.arrayOfBinaryInts = []
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byteArray = bytearray(udpPacketStr)
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#Fix for other format. Not Used
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#byteArray = udpPacketStr.translate(None, b'\r\n').decode().replace('[','').replace(']','').replace(' ','').split(',')
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#byteArray = [int(x) for x in byteArray]
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#print("rawtype="+str(type(byteArray)))
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#print(byteArray)
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for byte in byteArray:
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#print("byte:"+str(byte))
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self.__appendByteToArrayOfBinaryInts(byte)
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return self.arrayOfBinaryInts
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def __appendByteToArrayOfBinaryInts(self, byte):
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byteValue = int(byte)
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for i in range(8):
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if math.floor(byteValue/(2**(7-i))) > 0:
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self.arrayOfBinaryInts.append(1)
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#print("append 1")
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else:
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self.arrayOfBinaryInts.append(0)
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#print("append 0")
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byteValue = byteValue%(2**(7-i))
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class FlipdotMatrixSimulatorWidget():
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BLACKCOLOR = 0
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WHITECOLOR = 1
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@ -119,11 +68,19 @@ class FlipdotMatrixSimulatorWidget():
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pygame.init()
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self.screen = pygame.display.set_mode((imageSize[0]*pixelSize, imageSize[1]*pixelSize))
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self.screen.fill((255,255,255))
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self.screen.fill((0,0,0))
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self.pixelsurface=None
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_thread.start_new_thread(self.watchCloseThread, ())
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self.bitsperpixel=bitsperpixel
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minimumbrightness=32
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self.colorTable=[]
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for i in range(pow(2,self.bitsperpixel)):
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brightness=i/pow(2,self.bitsperpixel)
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self.colorTable.append( ( int( (255-minimumbrightness)*brightness+minimumbrightness) , int(127*brightness+ minimumbrightness/2), int(minimumbrightness/4) ) )
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def watchCloseThread(self):
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@ -134,29 +91,23 @@ class FlipdotMatrixSimulatorWidget():
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os.kill(os.getpid(), 9)
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pygame.time.delay(500)
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def show(self, imageArray):
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for yValue in range(self.imageSize[1]):
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for xValue in range(self.imageSize[0]):
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i = self.imageSize[0]*yValue + xValue
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color = imageArray[i] / (pow(2,self.bitsperpixel)-1) #gives a number between 0 and 1 inclusive. Example for bitsperpixel=2: [1,0]-> 2/ (2^2-1)=2/3
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self.updatePixel(xValue, yValue, color)
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def showFromRawData(self, rawData):
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x=0 #pixel x position
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y=0 #pixel y position
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bitshifts=[x*self.bitsperpixel for x in reversed(range(int(8/self.bitsperpixel)))]
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bitmask=int('00000011', 2)
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for cbyte in rawData:
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for numbershifts in bitshifts:
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pixelbyte = ( cbyte & (bitmask<<numbershifts) ) >> numbershifts
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pygame.draw.circle(self.screen, self.colorTable[pixelbyte], (int(x*self.pixelSize+self.pixelSize/2), int(y*self.pixelSize+self.pixelSize/2)), int(self.pixelSize/2)) #Draw LED as filled circles
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x+=1 #next pixel
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y+=int(x/self.imageSize[0]) #next column if end of row
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x%=self.imageSize[0] #start at first column if end of row
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pygame.display.update()
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def clearPixels(self):
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for xValue in range(self.imageSize[0]):
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for yValue in range(self.imageSize[1]):
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self.updatePixel(xValue, yValue, self.BLACKCOLOR)
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def updatePixel(self, xValue, yValue, brightness):
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surface = pygame.Surface((self.pixelSize, self.pixelSize))
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minimumbrightness=32
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rectcolor = ( (255-minimumbrightness)*brightness+minimumbrightness,127*brightness+ minimumbrightness/2, minimumbrightness/4)
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#surface.fill(rectcolor)
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pygame.draw.circle(surface, rectcolor, (int(self.pixelSize/2), int(self.pixelSize/2)), int(self.pixelSize/2)) #Draw LED as filled circles
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self.screen.blit(surface, (xValue*self.pixelSize, yValue*self.pixelSize))
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if __name__ == '__main__':
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FlipdotSim(imageSize=(WIDTH,HEIGHT), pixelSize = PIXELSIZE, udpPort=UDPPORT, bitsperpixel=BITSPERPIXEL).run()
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