add fps output
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parent
9519e9b876
commit
21733b6c6c
2 changed files with 13 additions and 8 deletions
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@ -32,8 +32,7 @@ class FlipdotSim():
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self.udpHostSocket = socket.socket(socket.AF_INET6, socket.SOCK_DGRAM)
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self.udpHostSocket = socket.socket(socket.AF_INET6, socket.SOCK_DGRAM)
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self.udpHostSocket.bind(("", self.udpPort))
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self.udpHostSocket.bind(("", self.udpPort))
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self.timesincelastpacket=time.time()
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self.time_receivedpacket=0
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self.timelastcalculation=0
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self.bitsneeded=self.imageSize[0]*self.imageSize[1]*self.bitsperpixel
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self.bitsneeded=self.imageSize[0]*self.imageSize[1]*self.bitsperpixel
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@ -46,11 +45,13 @@ class FlipdotSim():
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try:
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try:
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while True:
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while True:
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rawData = self.udpHostSocket.recv(4096*2)
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rawData = self.udpHostSocket.recv(4096*2)
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blafoo=time.time()
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_fps=1/(time.time()-self.time_receivedpacket)
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self.time_receivedpacket=time.time()
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self.flipdotMatrixSimulatorWidget.showFromRawData(rawData) #send to simulator display
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self.flipdotMatrixSimulatorWidget.showFromRawData(rawData) #send to simulator display
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calctime=time.time()-blafoo
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print(str(round(calctime,4))+"s, FPS="+str(round(1/calctime,2))) #calculate time it took for calculation and drawing
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calctime=time.time()-self.time_receivedpacket
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print(str(round(calctime,4))+"s, maxFPS="+str(round(1/calctime,2))+", actual FPS="+str(round(_fps,2))) #calculate time it took for calculation and drawing
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finally:
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finally:
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self.udpHostSocket.close()
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self.udpHostSocket.close()
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@ -9,14 +9,17 @@ matrix = MatrixSender(udphost="localhost", udpport=2323, img_size=(160,24*6), bi
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if __name__ == '__main__':
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if __name__ == '__main__':
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_fps=0
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_time_startsending=0
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im = Image.new("RGBA", matrix._img_size, MatrixSender.C_BLACK) #create image
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im = Image.new("RGBA", matrix._img_size, MatrixSender.C_BLACK) #create image
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draw = ImageDraw.Draw(im) #get draw instance
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draw = ImageDraw.Draw(im) #get draw instance
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ball_pos=np.array((20,20))
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ball_pos=np.array((20,20))
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ball_size=10
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ball_size=10
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ball_vel=np.array((-5,5))
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ball_vel=np.array((-5,5))
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while(True):
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while(True):
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#------- Update Movements ------
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#------- Update Movements ------
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#move ball
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#move ball
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@ -34,10 +37,11 @@ if __name__ == '__main__':
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#draw ball
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#draw ball
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draw.ellipse((ball_pos[0]-ball_size/2,ball_pos[1]-ball_size/2,ball_pos[0]+ball_size/2,ball_pos[1]+ball_size/2,),fill=(255,255,255))
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draw.ellipse((ball_pos[0]-ball_size/2,ball_pos[1]-ball_size/2,ball_pos[0]+ball_size/2,ball_pos[1]+ball_size/2,),fill=(255,255,255))
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_fps=1/(time.time()-_time_startsending)
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_time_startsending=time.time()
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_time_startsending=time.time()
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matrix.send(im) #construct udp packet and send to matrix
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matrix.send(im) #construct udp packet and send to matrix
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_time_endsending=time.time()
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_time_endsending=time.time()
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print("Sendtime="+str(round(_time_endsending-_time_startsending,4))+"s, FPS="+str(round(1/(_time_endsending-_time_startsending),2)))
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print("Sendtime="+str(round(_time_endsending-_time_startsending,4))+"s, maxFPS="+str(round(1/(_time_endsending-_time_startsending),2))+", actual FPS="+str(round(_fps,2)))
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time.sleep(.1) #wait
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#time.sleep(.1) #wait
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